I originally intended BagMan to be a much darker game. Even though it is softer, I think that the overall effect that I wanted is still present. BagMan is basically about a homeless man who needs your help. There is no way to win the game without helping him, which originally I was thinking about the player dying at the end of the game, but I threw that idea out. My thoughts were that the player would probably become aggravated with that ending and that was not what my intention for the game was.
Well, on to things that went well during creation.
- Creating the character of BagMan was surprisingly easy. I had idea for him and everything just flowed out of my mind with him. He turned out exactly how I pictured him in my mind. Cranky, cranky.
- Deciding the setting for BagMan was also something that went very smoothly during creation.
- The means to the end of game went very well. Again, the ideas for how to “win” just poured right out.
- The dialogue for the character of BagMan took a little tweaking, but overall it went amazing.
- Deciding what the interactive objects were going to be went great as well.
Things that were not so good.
- Trying to say things so that the player would understand what they were going for in the game without just out right saying “This is what you do.”
- Deciding on how to end the game was very rough. For the longest time I really wanted the player to die, but ended up letting that go.
- Coding!! It took a lot of practice to figure out how Inform understands what you are telling it to do.
- Debugging the coding! Ugh! This part was the worst. You knew there was something wrong and Inform even told you where it was wrong, but figuring out how to FIX it was a painful process.
- Trying to make the world of BagMan seem real. I added touch, smell, and look to pretty much all of the important interactive objects in the game. Well… smelling the basket would be a little bit odd to me.
Overall I really enjoyed creating Interactive Fiction! I will hopefully have the time to make more later on. It was truly a wondrous experience to see your game file open up all alone for the first time. Also hearing the feedback after the second play test was great motivation to make the game all that it should be!